Need For Speed Rivals, the newest instantiation in a long-running franchise, has made plenty of news in and around this year’s E3 show. We first heard about the game and its availability on both Xbox One and Playstation 4 some weeks ago, and the Hollywood media machine has pumped out plenty of news regarding the upcoming Need For Speed movie, as well. Hell, we even got a detailed look at the NFS version of the Shelby GT500 a few days ago. To the respective PR departments of Electronic Arts and Dreamworks Studios, we salute you.
Of course, as racing-gamers, we were most excited to sample Rivals for the first time here in Los Angeles. Electronic Arts was kind enough to give us a short walkthrough and backgrounder about the game, before turning us loose on the pre-alpha version of the software.
Need For Speed Rivals lives in the same basic universe as its forbearers – street racers, cops, loads of cars and ultra fast-paced action – but for the first time ever offers two separate-but-related playing modes. Gamers can choose to drive as street racers, running from the police, or as the police themselves, hunting down the law-breaking racers. Both sides have “weapons” of a sort to aid in their capturing/running causes, including EMP-firing guns, spike strips, turbo boosts and more. The guys from Ghost Games, the studio-within-a-studio inside of EA, told us that there will be lots more weapons to choose from and upgrade when the game is finished.
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E3: We play Need For Speed Rivals, chase street racers [w/videos]